Here are my pictures from Day 3 of Siggraph! This was the day I went through the exhibition, so I have many pictures from the show floor (except for the first and last ones).
Here is Ton Roosendal (the tall guy on the right), the person who started Blender, and who is still the number one person in charge of it. The man interviewing him is an admin of BlenderNation, a site I go to nearly every day for up-to-the-minute Blender news.
This was the booth for one of many motion capture companies. I thought it was cooler than most of the others because the little nodes that the sensors capture were lit up. It was also neat because as the person moved, they could manipulate objects in a virtual 3D space. The example they had was the woman was moving her arms around in a circle, and causing a fan-shaped object to turn around virtually.
A Big Picture shot of just one of the avenues of the show floor. So many people!
This was awesome. It was straight out of the movie Minority Report - you could see straight through the screen. The best part was that you could manipulate what was on the screen, like move it around and make it bigger and smaller just by moving your hands around.
This was cool in that it appeared to not only 3D-scan the object, but also get its color - a new feature as far as I know!
This was a large 3D projected globe that spun around. It showed the current star constellations, and would probably be used in a museum.
Another Big Picture shot of another avenue of the show floor. Big!
This was a really cool little miniature setup in the Laika booth. They are special because they're making an 3D animated movie out of Neil Gaiman's young adult book Coraline.
This actual car was in the booth for a company that was selling rendering software. They were demonstrating how a virtual car rendered with their software looked just as good as the real car. And it did!
This was a 3D hologram. I wish I could convey how awesome this was in this picture, but it just doesn't do it justice. It was a huge poster-sized hologram that stuck way out into empty space. It was like you could reach out and touch it.
An awesome miniature model constructed by the people at (I think) Sony Pictures Imageworks. It looked real. For many 3D computer animated movies, the artists will create a scale model of what they're working on to get a better idea of what it looks like.
The booth for the Gnomon School of Visual Effects. They held little classes every day in their booth - I wish I would have had time to sit in on one! Plus, the booth looked really nice.
The Disney booth. This image of Mickey in his original animated cartoon wasn't on a screen - it was shown with what looked like thousands of tiny white LEDs that turned on and off to show the animation.
Some of the miniature models created for the Pirates of the Caribbean Movies. This was in the Industrial Light and Magic Booth.
This was neat, because it was a company that sold a device that could create that effect seen in the Matrix movies where the camera would seem to move around people while they stayed in the same position. You can see the array of cameras needed to create the effect there on the right.
And here's how Day 3 ended, at the Electronic Theater! I was waiting in line for a little while, so I decided to take this picture of the outside of the theater. At the beginning, before the show started, they projected three ancient Atari games on the screen, using lasers! Three relatively famous people in the field of computer graphics came out to play them (and I can't remember their names of course). One played Asteroids, the second played Tempest, and the last guy played Star Wars. I totally recognized all three games from my very early years!
The animations themselves were incredible - everything from shorts made by one person, to commercials, to vignettes of feature film special effects like Pirate's of the Caribbean: At World's End. The Best of Show winner was Ark.
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